Moving the pieces in French and Spanish

How to say the chess pieces and moves in French and Spanish?

First of all, French, Spanish and Latin-American players prefer to use the alphabet recommended by FIDE instead of the international alphabet.



Alpha = Anna

Bravo = Bella

Charlie = Cesar

Delta = David

Echo = Eva

Foxtrot = Felix

Golf = Gustav


Pieces, numbers and other chess words in French:


King = Roi

Queen = Dame

Rook = Tour

Knight = Cavalier

Bishop = Fou

Pawn = Pion

One = Un

Two = Deux

Three = Trois

Four = Quatre

Five = Cinq

Six = Six

Seven = Sept

Eight = Huit

Castle kingside = Petit roque

Castle queenside = Grand roque

Takes = Prend

Check = Echec

Checkmate = Echec et mat

Draw = Nulle

Stalemate = Pat

Time = Temps


Pieces, numbers and other chess words in Spanish:


King = Rey

Queen = Dama

Rook = Torre

Knight = Caballo

Bishop = Alfil

Pawn = Peon

One = Uno

Two = Dos

Three = Tres

Four = Cuatro

Five = Cinco

Six = Seis

Seven = Siete

Eight = Ocho

Castle kingside = Ebroque corto

Castle queenside = Enroque largo

Takes = Por

Check = Jaque

Checkmate = Jaquemate

Draw = Tablas

Stalemate = Ahogado

Time = Tiempo


It is difficult to describe the pronunciation. I suggest that people listen to games in these languages, this will give them a better idea on the right pronunciation.



EP capture Examples

Example #1.
1. d4 c5
2. d5 e5

The black e-pawn has by-passed the white d5 pawn.
Had black been less ambitious and instead played, 2. … e6, then white
would have the possibility of capturing with, 3. dxe6. However, when black by-passed with, 2. … e5, white was denied the option of a capture. So, a rule was invented giving white the opportunity of an en passant capture.

The game can continue in 2 ways from here.
(A). White chooses to capture, 3. dxe6, the black e5 pawn is removed from
play and the white d5 pawn transfers to the e6 square. This is following the principle of had the black pawn been less expansive, and played, 2. … e6, white could have immediately captured it with, 3. dxe6.

(B). White declines to capture, 3. c4, and permanently loses the opportunity to capture, dxe6. This is because had black played, 2. … e6, and white replied, 3. c4, then black could have further advanced with, 3. … e5, and achieved a black pawn formation in 3 moves which could have been reached in 2 moves.

Example #2.
1. e4 d5
2. e5 d4
3. c4

The white c-pawn by-passes the black d4 pawn, black has 2 options.
(A). Black captures with, 3. … dxc3, exercising the en passant right to capture as if the white c-pawn had only advanced a single square. (B). Black declines, 3. … c5, and permanently loses the right to capture, dxc3, the en passant move must be played immediately after the by-pass
pawn advance, failure to respond immediately forfeits the option.


Forsyth diagram

Forsyth diagram

a Forsyth diagram is a snap shot of the board, it is a way to know the position of every peace on the board. You read and record one in a similar fashion, start at the 8th rank, (a8) and go square by square to the right indicating the letter symbol for each piece on that rank. White’s pieces are capitalized, while black’s are in lower case. Empty squares are denoted by a number, for example (1) means 1 Empty square (2) means 2 Empty squares, do not combine Empty squares at the end of one rank with those at the begining of the next. Record each rank in the same way, from the 8th rank to the first rank.

There are various methods for separating ranks, including:a new line, slash, comma and a semicolon., White’s pieces are capitalized, while black’s are in lower case.

Below is a Forsyth diagram of the board in starting position.









And for further clarification again with the rank numbers.

8. rnbqkbnr

7. pppppppp

6. 8

5. 8

4. 8

3. 8




Moving the Knight

moving the knight is a two-step calculation, two forward or backward, followed by one left or right. You can also calculate two left or right, followed by one forward or backward. So, to calculate the square the knight is moving to, start with the square the knight is on, for example, d4. Since moving forward or backward changes the row you’re on, add or subtract two against the row value of the square; then add or subtract one against the value of the file you’ll be on. So, from d4, the knight could move to e6, (row incremented by two, file incremented by one); from d4 to c6, (row incremented by two, file decremented by one); from d4 to e2, (row decremented by two, file incremented by one); from d4 to c2, (row decremented by two, file decremented by one); from d4 to f5, (row incremented by one, file incremented by two); from d4 to b5, (row incremented by one, file decremented by two); from d4 to f3, (row decremented by one, file incremented by two); from d4 to b3, (row decremented by one, file decremented by two).

The trick, to keeping yourself straight is to remember that you increment or decrement one value by two and you increment or decrement the other value by one. You never increment or decrement both values by the same amount. If you do, you’ll find you are moving diagonally from the start square to the end square. Check it out.