Moving the pieces
Pawns are considered the weakest men on the board. Generally, a pawn can move directly forward in a straight line. If the pawn has not yet left its starting position, it can move either one or two squares forward. Otherwise, it can only move one square at a time. Pawns can never move backward. Pawns can never jump over another piece, even if it is the first move for the pawn. It is also the only piece that captures in a different
way than it normally moves. The pawn captures only by moving one square diagonally forward. So, since a pawn can only move directly forward one square at a time unless it is making a capture and since a pawn can capture only one square forward diagonally, it is possible to immobilize a pawn by placing a pawn or other peace directly in front of it. So long as the square in front of a pawn is occupied by a piece or pawn of either color, and so long as no enemy piece or pawn occupies a square diagonally in front of this pawn, he is hopelessly blocked.
If the pawn makes its way to the 8th, rank for white or the first, rank for black it can become one of the following: a queen, the usual choice, a knight, a bishop or a rook, it cannot become a king or remain a pawn.
The knight has the strangest move of all the pieces, it moves two squares along a rank and one along a file or two along a file, and one along a rank, making an l shape. Whichever color it’s on, it will land on the opposite color. The knight can go backward, and it is the only piece that can jump over other pieces.
The bishop has long range maneuverability on the diagonal, and can move forward or backward. it cannot jump over other pieces. The bishop is restricted to its own color, which means if it starts out on a dark square, it can only land on a dark square.
The rook is one of the strongest pieces, and unlike the bishop, the rook isn’t color restricted. The rook can move 1 or more squares on any file or rank. It can move forward, backward and sideways. The rook can only move vertically or horizontally, not diagonally. Like most other pieces, the rook
cannot jump over enemy or friendly pieces except in the case of castling.
The queen is the most powerful piece on the board, with the combined powers of a bishop and a rook, the queen has the ability to control an amazing amount of squares. The queen can move any distance horizontally, vertically or diagonally, it can move backward, but cannot jump over pieces.
The king is the most important peace on the board, simply because its entrapment signals the end of the game. The player who accomplishes the entrapment of the opposing king wins the game, this is called checkmate. The fact that the king is the most important peace, does not make it the most powerful, it can’t jump over other pieces, and it can’t sacrifice itself. Like a queen, the king can move in any direction: forward, backward, left,
right, or diagonally. However, with one exception, it can move only one square. The exception is castling.